
It also added new scenarios that had many unique settings such as one scenario dealing with colonization of Mars, and one scenario called Midgard that had Elven, Goblin, Merman, and other civilizations from fantasy. The second expansion was Civ II: Fantastic Worlds. Due to a programming bug, the Encarta-style Civilopedia was disabled from the game. It also added an enhanced macro language for scenario scripting with advanced programming features such as variable typing and network features, which was considered widely unnecessary. The first, Conflicts in Civilization, included 20 new scenarios: 12 created by the makers of the game, and eight "Best of the Net" by fans. There were two expansion packs that slowly added more features to the game. The Multiplayer Gold Edition was included in the Civilization Chronicles box set released in 2006. The game was re-released on Decem as Civilization II: Multiplayer Gold Edition, which bundled the two prior expansion packs and added options for multi-player games, among other tweaks.

We've now adjusted the balance to make trade and diplomacy a more integral part of the game". Meier commented, " Civilization greatly favored the military approach to achieving victory. Asked about Sid Meier's involvement in the project, Reynolds replied, "We sat down and brainstormed about it and hashed out ideas, that's about it." Emulating the recently released Doom, Reynolds implemented support for modding despite Meier's fear that customers would blame the company for poor-quality mods. The game's working title was Civilization 2000. The game was publicly announced when the team was in the final stage of tweaking and balancing. Following the success of Civilization, the ongoing development of a sequel was kept secret for years. The artificial intelligence for the human player's opponents was also improved.Ĭivilization II was designed by Brian Reynolds, Douglas Caspian-Kaufman and Jeff Briggs. The world map was changed from a top-down view to an isometric representation. Entirely new concepts include diplomatic reputation and production waste. "Scenarios" are preset game files that emulate historical, fictional or other situations.Ĭivilization II is similar to its predecessor Civilization, with some changes to and additions of units, civilizations, world wonders, tile "specials" and technologies.
World civilization 2 online mods#
A player's score is calculated after finishing the game.Ĭivilization II supports mods that customize game graphics or mechanics. There are three paths to victory: conquering all other civilizations, building a spaceship that reaches the Alpha Centauri star system using advanced technology, and otherwise surviving until 2020 AD. Grouped by eras from ancient to modern, civilization advances, both scientific and societal, offer numerous advantages. Players begin with primitive technology and hence limited possible actions. Scientific research is a focal point of the game. To end war, two players may promise peaceful relations. When all of a player's cities are conquered, he is permanently removed from the game. In war, a civilization may conquer another civilization's cities. Most of them can attack others in battle a minority have non-military functions.Īfter civilizations make contact, they begin diplomatic relations. Units occupy one tile at a time and may move every turn. Analogous to chess pieces, the many different units vary in their functions, mirroring historical types of soldiers and occupations. Typically, each civilization will constantly expand by founding new cities until all of the map is settled. They may build units, city improvements or wonders of the world.

All of the map is unexplored except the starting units' immediate vicinity, and exploration is a top early-game priority.Ĭities occupy one tile and harvest yields from nearby tiles: food, trade and production. Players begin with one or a few units, including settlers to found their first cities, in 4000 BC. Different terrain types, special resources and improvements such as irrigation are present on different tiles. A human player may generate a random map based on his specifications, or opt for a pre-made map. The game takes place on a map made of tiles. Only a single-player mode was available until the release of the Multiplayer Addon. The computer will intelligently control multiple rival civilizations. A player, when creating a game, may pick one of 21 historical civilizations or a custom-named civilization. Note the different types of terrain.Īs a turn-based strategy game, Civilization II realistically models the historical development of human civilization. The several units on the map are engineers and a cruiser ship (bottom left). The main game screen and map in Civilization II.
